miércoles, 2 de diciembre de 2020

[Addon] - Oscurart Tools

Oscurart tools is in my github repository now!

Repository: https://github.com/oscurart

OscurartTools: https://github.com/oscurart/Blender-28-Addons

Installation:

Download the zip and uncompress it:


Put the oscurart_tools folder into the addons_contrib.
If you don't have the "addons_contrib" folder, create it:


Enable it from user preferences addons:


Hit "W" in the 3dViewport, you will find it:








jueves, 22 de marzo de 2018

[AddOn] Oscurart Tools - Render Tools Render Output Variables.

I bring the new update for the render tools, we need this!
This time includes the new option to be able to set variables to the "substance" style.

You can take a variable such as: "$Scene" and in the render output we will find the name of the scene.





This is very useful to have renders organized neatly, and configure them flexibly.

The variables that we have are the following:
$File is the name of the blendfile.
$Scene takes the name of the scene.
$Layer name of the layer you are calculating.

Example: "//RENDER/$File/$Scene/$Layer/$File_$Scene_$Layer_"

Video: https://youtu.be/McTTCb7jRw4


miércoles, 11 de enero de 2017

[Render] - Mesopotámica

SpeedModel: "Mesopotámica"
Software: Blender Cycles.
Tiempo: 2 horas.



martes, 10 de enero de 2017

[Blender Documentation] - Oscurart Tools 2017 information English

TRANSLATED BY NAHUEL BELICH <<<<< THANKS


OBJECT TOOLS

RELINK:
Copies from the selected object the scenes where this is.
Its similar to "Objects to Scene".

COPY GROUPS AND LAYERS:
Copies the groups and layers from the selected object in the scene to the other scenes .

COPY ACTUAL LAYERS TO THE OTHER SCENES:
Copies to scenes the layers setup in the active scene of the selected object.


OBJECTS TO GROUPS:
Creates a group("_MESH") containing all the mesh type objects in the scene
Creates a group(“object_name”) per mesh type object.


SEARCH AND SELECT:
Search and select objects, by name.

RENAME OBJECTS:
Batch rename objects, supports selection order.

DISTRIBUTE:
It distribute evenly the selected objects in x y z
DUPLICATE SYM:
Creates a symmetrical copy on the X axys, also Links by drivers position, rotation and scale,
REMOVE MODIFIERS:
Removes all modifiers in the selected objects.

APPLY MODIFIERS:
Applys all the modifiers in the selected objects.(This does not work in objects with shapekeys)

MAKE GROUPS IN OUT CAMERA:
Create two different groups, one group contains the objetcs that are in the camera frame, those that camera can see, and then a second group that contains the object that the camera can`t see.


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MESH TOOLS

OBJECT TO MESH:
It creates a copy of the final state of the object as it being see in the viewport.

SELECT SIDE:
Selects the vetex with an N position value on the X axis.

SELECT DOUBLES:
Selects duplicated vertex without merge them.

RESYM SAVE XML MAP:
Creates a file on disk that saves the info of every vertex but in simmetry, this info its going to be later used by “Resym Mesh” and “Resym Vertex Weights”


RESYM MESH:
Copies the symetrical position of the vertices on the X axys. It needs the XML map.

RESYM VERTEX WEIGHTS:
Copies the symetrical weight value of the vertices on the X axys. It needs the XML map.

RECONST MESH:
Erase vertices bellow cero X position value and rebuilds the symmetry.
It also creates two uv channels, one simmetrical and one asymmetrical.

OVERLAP UVS:
Overlaps the uvs on one side of the model symmetry
plane.
Usefull to get more detail on fixed resolution bitmaps.

PRINT VERTICES:
Allow to visualize the index number for vertices in the viewport.

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SHAPES TOOLS

SHAPES TO OBJECTS:
It creates a new object for every shapekey in the selected object, ideal to export to other 3D software Apps.

CREATE MIX GROUPS:
It creates a vertex group in symmetrical objects, ideal for smoothly mixing shapekeys.

SPLIT LR SHAPES:
Divide on left and right the diffenrent Shapekeys. “Create Mix Groups” its required

SYMMETRICAL LAYOUT:
Creates an interface to control the Shapekeys of symmetrical Objects. “Create Mix Groups” its required.

ASYMMETRICAL LAYOUT:
Creates an interface to control the Shapekeys of asymmetrical Objects.


------------------------------------------------------------------------------

ANIMATION TOOLS

QUICK PARENT:
Creates a parent from one object to other in a selected frame range.

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RENDER TOOLS:


MAKE RENDER BATCH:
It creates .bat(win) or .sh(unix) file, to execute and render from Console/Terminal.

MAKE PYTHON BATCH:

It creates a file as “Make Render Batch” but it requires Phyton installed and the respective environment variables set up.
If the render crashes, the batch automatically erase the broken frame and writes it again.
Its not recommended if there is more than one machine rendering.


ALL SCENES:
Renders all scenes executing the Oscurart overrides if those are set up.
Saves the renders in their respective folders using the scenes and render layers names.

ACTIVE SCENES:
Renders the active scene executing the Oscurart overrides if it was set up.
Saves the renders in their respective folders using the scenes and render layers names.

RENDER CROP:
It renders croping the image in to a X number of pieces.
Usefull for rendering really big images.

SELECTED SCENES:
Renders the seleccted scenes on the checkboxes, executing the Oscurart overrides if it was set up.
Saves the renders in their respective folders using the scenes and render layers names.

---------------------------------------------------------------------------------—

FILES TOOLS

SAVE INCREMENTAL FILE:
Saves incremental version of the blend file Ex: “_v01” "_v02"

RELOAD IMAGES:
Reloads all bitmaps in the scene.

SYNC MISSING GROUPS:
Search on the libraries of the linked source and relink groups and link newones if there are.
Usefull to use with the mesh cache tools.

REPLACE FILE PATH:
Replace the paths set on the “search test” field by the ones in “replace” field.
"_v01" »» "_v02"
/folder1/render_v01.png »» /folder1/render_v02.png

---------------------------------------------------------------------------------—


OVERRIDES TOOLS

[] BOX:
It shows the override setup like a list, useful only to save as preset

CHECK LIST:
Check all overrides to verify if there is all set up properly, info its display in the console.


ON/OFF:

>>>Danger Option<<< its recommended to save before try it,
it replace all materials by the override materials, its possible once active to see the objects rendering as override render by pressing F12
There is a small chance that the file lost track of original materials, thats why its recommended to use this option with caution and save before activate it.


APPLY RESTORE OVERRIDES:
>>>Danger Option<<< Apply and restore override materials, similar as ON/OFF its basically the same, save before try it.



PROPERTIES RENDER TOOLS

OSCURART BROKEN RENDER FILES
ADD BROKEN FILES:
Look for broken rendered files and shows it.

CLEAR BROKEN FILES:
Erase the list of broken frames

DELETE BROKEN FRAMES:
Erase the broken frames files from Disk

OSCURART MATERIAL OVERRIDES:
ADD/REMOVE OVERRIDE SLOT:
Adds an slot to stablish wich material its going to be assign to wich group on the override process.
If everything its set up preperly, (Groups < Material) its required to click “TRANSFER OVERRIDES” button for the addon to be ready to properly override materials.



TRANSFER OVERRIDES:
Applies the previously configured slots (Groups < Material) to the Scene.
This should be transfer once the override groups are set.